NEXT PAYMENT FRIDAY THE 5TH OF JULY! -- You can only sell to the global market on that day!
Here you can see the general settings of each town. Towns can also buy special elements with Faction money that they gain each week.
Lorderon Nation
Blackwood
God: Neutral
Money: 100
Money Gained this week: 100
Defence bonus:0
Attack bonus: 0
Intelligence: 0
Religion: 0
Special elements: -
Stormwind
God: Neutral
Money: 100 0
Money Gained this week: 100
Defence bonus: 0
Attack bonus: 0
Intelligence: +1
Religion: 0
Special elements: - Primitive School
Stone Vale
God: Neutral
Money: 100
Money Gained this week: 100
Defence bonus:0
Attack bonus: 0
Intelligence: 0
Religion: 0
Special elements: -
[b]Kibethia
Khalidor
God: Neutral
Money: 100
Money Gained this week: 100
Defence bonus:0
Attack bonus: 0
Intelligence: 0
Religion: 0
Special elements: -
[u][b]No nation
NewSilverwater
God: Neutral
Money: 100
Money Gained this week: 100
Defence bonus:0
Attack bonus: 0
Intelligence: 0
Religion: +1
Special elements: - Temple
Special elements
- Trade route: 200 -- Will add 100+ income each week.
- [Primitive] Hospital: 200 -- Small area where you can regenerate health (towny health generation will be off)
- Merchants House: 400 -- Will add 200+ income each week
- [Primitive] School: 200 -- +1 intelligence (one step closer to stone tools)
- [Tier 2] School: 800 -- +1 intelligence
- Dock: 2000 -- (boats with goods to sell/buyl will sometimes lay at your dock.)
- Temple: 400 -- +1 Religion (Gods will aid you)
- MarketPlace: 3000 -- Will add 'Chest shops' in your town.
- Library: 1200 -- +2 intelligence
- Fortress: 1500 -- +10 Defence
- Blacksmith: 4000 -- Before a war everybody will recieve full (leather/iron) armour.
- Research: 6000 -- Allows you to research certain things that might aid your town.
Sell to global market
800 logs -- 100 Faction coins
300 Leather -- 100 Faction coins
1000 wheat -- 100 Faction coins
100 bows -- 100 Faction coins
500 arrows -- 100 Faction coins
These have been set up to be reasonable but still very hard